Krark from Magic: The Gathering

Krark

Magic: The Gathering

Krark was a high-rolling gambler who lived in the Oxidda mountains of Mirrodin. He lost both his thumbs to Durg betting on a hellion race, including his luck... [Read more]

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The Thumbless
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Species: Goblin
Region: Mirrodin
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Krark was a high-rolling gambler who lived in the Oxidda mountains of Mirrodin. He lost both his thumbs to Durg betting on a hellion race, including his luckiest thumb. Krark wanted that thumb back. He bet Durg a thumb that he could walk to the center of Mirrodin and back. Durg pointed out that Krark didn't have any thumbs left, but Krark said that he was good for it. Krark traveled deep within the center of Mirrodin. Weeks later, he returned bearing a book he'd written, filled with a description of his journey. Durg sighed and handed over Krark's lucky thumb. Krark wore the thumb around his neck along with his other good luck charms until the end of his days (which wasn't very long, as his journey got him executed for heresy). After he died, a religion known as the "Cult of Krark" was formed around his writings, spreading the word that there was a secret world inside of Mirrodin.

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